![civilization 6 multiplayer freezing civilization 6 multiplayer freezing](http://www.megabearsfan.net/image.axd/2019/3/CivVIGS-Skirmisher_attacked_590x332.png)
"You can have a meaningful session with a very clear goal, and we're trying to set it up so it's a one or two hour session."įor example, a campaign that starts at the beginning of the middle ages, and runs until the end of the Renaissance. To combat this, Firaxis has implemented not just a quicker multiplayer game speed, but also a specific scenarios and unique victory sets designed for a shorter game.
![civilization 6 multiplayer freezing civilization 6 multiplayer freezing](https://e-methodstechnologies.com/wp-content/uploads/2021/07/Civ-6-Crashing.gif)
"That's been the bane of Civilization multiplayer's existence for quite a while – the sessions can be so long," says Beach. I highly doubt the devs will aim for that on standard speed, and even if they do there's always epic and marathon.ĭon't bother, I found it, and I can lay your fears to rest. In Civ VI there'll be more to do than in Civ V, too. A few extreme players speed run, but that's by no means the norm. People generally play civ in long sessions, that's what this genre is. Where have they said that? Exact source, please. Call me old fashioned, but any game lasting "1 to 2 hours," just isn't a game of Civ. I know everyone is tired of hearing the term "dumbed down," but I'm in no way referring to the complexities or gameplay mechanics, i am referring to the inability to implement long term strategies over the course of a 1 to 2 hour game. Originally posted by Pericles of Athens:My biggest concern, over what we've heard regarding MP so far, is that they will focus too heavily on the "1 to 2 hour" modes of MP, and guys like me, who don't mind playing a game in a single session over the course of several hours, will be limited to a "dumbed down" version of the game in multiplayer.